![]() ![]() "We want Coherence to be the first and best choice when you start out your game, maybe even before you think of any online elements." And just as Unity became ubiquitous in game development, Patti wants Coherence to be a mainstay for any team building a game with online multiplayer, a persistent world, real-time interactions, or all three. The stated aim is to "democratise" a historically complex and expensive approach to making games, which is precisely what Unity set out to do for development as a whole. With David Helgason on board, it is perhaps no surprise that Unity is the first engine to work with Coherence, but the connection to Unity also speaks to the company's larger goals. ![]() Coherence already works with Unity, but Patti says it will have plugins for every major game engine. The platform will allow for rapid prototyping at the earliest phases of production, just as it will afford more precise control when a project starts to take shape. "We have a huge emphasis on accessibility, and hiding all the complicated stuff behind different layers of control."Ĭoherence has been built to facilitate every stage of the development process, which Patti and his team understand thanks to years of experience making games. We will make the process and everything around it so easy that you can come up with design ideas with no concern for network backend design and how many people potentially will play your game." "Most of the time in game development - which is a very iterative process - you don't know where your game will really end up. "Any type of game with a massive amount of players and/or a huge map will become a realistic goal for any developer" "Especially in the early idea phase, you need to think very differently depending on what scale and features you want in your game. "The challenge right now is that you need a lot of technical knowledge to build anything with multiplayer in mind," he says, speaking to. According to Patti, the idea for Coherence originated between him and Helgason, but they co-founded the company with the considerable technical expertise of chief technology officer Peter Björklund, the lead networking programmer on EA DICE's Frostbite Engine.Ĭoherence certainly doesn't lack ambition, then, but Patti is also confident that it has a team capable of delivering on those goals. Patti, who is also the co-founder of Jumpship, will be the Malmö-based company's CEO, while Helgason will take an advisory role. A new venture from Playdead co-founder Dino Patti and Unity co-founder David Helgason aims to democratise the creation of online games - an area of development that has traditionally been the preserve of big companies and big budgets.Ĭoherence is the name of both the company and its ambitious product: a cloud-based, open-source development platform that will allow teams "of any size and experience level" to make persistent online games with real-time interactions. ![]()
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